![]() ![]() So far Prydwen is doing a good job, unlike some who mainly complain. We are all scrambling for information still. Game hasn't even officially out for a month yet. Not to mention its still a work in-progress. But they had collaborated with different people and gave valid reasonings for that tierlist. Granted I am not sure how extensive the research and analysis was. It feels like a kneejerk reactions from people outright hating on tierlists, when it just serves as a guide for who to prioritize if there is no favouritism involved. Its Toughness will also be replenished back to full and it can be Weakness Broken again.I see a lot of people complaining about how Character A is better than Character B or Character C deserves to be in SSSS tier.īut I want to ask those people if they have done a deep analysis of the characters? Written a review stating their points like Prydwen? A broken enemy will recover from its broken state on its next turn. While broken, the enemy’s Toughness remains at 0 and further attacks of an element that the enemy is weak against will have no additional effects on it. Applies the Imprisonment effect (Pushes the enemy back in the turn order and reduces the enemy’s Speed).Applies the Entanglement effect (Pushes the enemy back in the turn order and dealing Quantum DoT).Deals additional wind damage and apply the Wind Shear effect (Wind DoT).Deals additional lightning damage and apply the Shock effect (Lightning DoT).Freezes the enemy, preventing it from taking any actions and apply an Ice DoT.Deals additional fire damage and apply the Burn effect (Fire DoT).Deals additional physical damage and apply the Bleed effect (Physical DoT). ![]() The Weakness Break for each element are as follows: An enemy that has been Weakness Broken will suffer additional damage and a debuff based on the element of the attack that reduced its Toughness to 0. You can inflict Weakness Break on an enemy by reducing its Toughness to 0. Instead, doing so will reduce the enemy’s Toughness instead. Unlike a traditional RPG game, enemies do not take additional damage when they are hit by attacks of an element that they are weak against. Enemies have a set of elemental weaknesses (generally 3) which are displayed above their head. ![]()
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